Main

The Grande Temple of Jing
Support Files
Bonus Block Bonus Block 1 Various
Huntmaster Galinas, Elven Village of Sillumi, Jing, Winnow Race
Bonus Adventure GTOJ: Lost Level 1
Web Page
A GTOJ add-on level for characters level 2-4 in which the group discovers a 'lost' level!
Bonus Adventure Gauntlet of the Jing Ring (Coming Mar 2002!) Web Page
A GTOJ add-on level for characters level 4-6 in which they hunt a powerful artifact.
ABCs for the Grande Temple of Jing JPEG
Blinkbats, Carrion Death Crawler, Door Trapped (Magical), Dragonkin: Snapgullet Draak, Ghost Dog, Huntmaster Galinas, Jelly (Protean), Jing Enchanted Items, Jing Enchanted Rings, Magic Mirror Devil, Minor Treasures, Skeleton: Dayseeker and Nightcreeper, Smoke Rats, Xashen
ABCs for The Grande Temple of Jing

Notes about ABCs for the Grande Temple of Jing
  • The ABCs presented here can be downloaded and printed for your personal use.
  • Various formats will be uploaded as they become available. Initially, ABCs are high-res JPEGs that can be downloaded and printed any size the user prefers.
  • Traditionally, ABCs are 3.5 inches wide and 5 inches tall.
  • Black and white "printer friendly" cards will soon be available.
  • Some of the information provided in ABCs is Open Game Material. To know what is, visit our Legal page.
  • WARNING! These cards for the GAME MASTER ONLY and contain information that will SPOIL THE FUN of the Grande Temple of Jing!
Grande Temple of Jing Part 1: A Balance of Power
ABC #
BBA Ref #
Card Title
Card Type
ABC Library ID Code
0003
ABC 1
Jing Enchanted Items
Magic Item Generator
GTJ.MIT.1
0004
ABC 2
Door, Trapped (Magical)
Magic Item
GTJ.TRP.1
0005
ABC 3
Jelly, Protean
Monster
GTJ.MON.1
0006
ABC 4
Ghost Dog
Monster
GTJ.MON.2
0007
ABC 5
Carrion Death Crawler
Monster
GTJ.MON.3
0008
ABC 6
Dragonkin, Snapgullet Draak
Monster
GTJ.MON.4
0009
ABC 7
Skeleton, Dayseeker and Nightcreeper
Monster
GTJ.MON.5
0010
ABC 8
Minor Treasures
Treasure Generator
GTJ.TRE.1
Online Support
0027
ABC 1
Huntmaster Galinas
NPC
GTJ.NPC.1
Grande Temple of Jing Bonus Adventures
Lost Level 1
0028
ABC 1
Smoke Rat
Magic Item
GTJ.MON.6
0029
ABC 2
Xashen
NPC
GTJ.MON.7
Gauntlet of the Jing Ring (coming Mar 2002!)
0030
ABC 1
Minotaurs of the Endless Loop
Monster
GTJ.MON.8
0031
ABC 2
Blinkbats
Monster
GTJ.MON.9
0032
ABC 3
Jing Enchanted Rings
Magic Item Generator
GTJ.MIT.2
0033
ABC 4
Magic Mirror Devil
Monster
GTJ.MON.10

Grande Temple of Jing Bonus Block #1

Huntmaster Galinas

Galinas, Elven Huntmaster of Sillumi

Galinas is the most respected huntmaster in Sillumi. His devotion to protecting the Greenspan forest and it's creatures is well known, and village elders often look to him for leadership and guidance in hard times. Galinas' knowledge of the paths and ways of the eastern parts of the Greenspan forest is considered unrivaled.
Design: Danny O'Neill
Image: Danny O'Neill
ABC #0027
CR
4
AC
15
HP
26
Init
+3
Sz
M
Sp
30
AL
CG

Using Galinas: Initially Galinas serves only to recruit the party into the adventure. If the group is particularly weak, the GM can use Galinas to bolster their ranks by having him accompany them into the valley of the ancient battle (GTOJ p.4), and thereby into the Grande Temple. If so Galinas will immediately attempt to take charge of the group due to his greater experience, even attempting to use his high Charisma to coerce the most influential party member(s) to allow him to lead. Even if he follows the lead of another party member, Galinas will not willingly back down from any monster he meets in the Grande Temple. The pain and loss of losing his brother is something he is still deeply affected by, but will not speak of. It is left to the GM to decide if the monster that slew his sibling lies somewhere within the halls of the Grande Temple of Jing.

Elven Village of Sillumi

Click Here to view full size. You can save this image as a high-res JPEG and print it for your own personal use.

A
The Sylvan Veil Tavern and Inn
B
Granary
C
Lilander's Armory and Trading Post
D
Temple of Sillumi
E
Eye of Sillumi
F
Crossroads Tavern
G
Gardens

 

 

Named after the patron goddess of their woodlands, Sillumi is a small village of Denoan elves on the eastern edge of the Greenspan forest. Sillumi serves primarily as a trading outpost where humans from the nearby Kingdom of Blegen can trade goods and services for those produced in elven villages deeper within the woodland nation. This is necessary as outsiders are not normally permitted to travel the elven paths of the Greenspan forest, and hunters, squatters, and lumberjacks are treated as criminals if captured.

Sillumi, Elven Village
Location
Eastern edge of the Greenspan Forest, ten miles form the southwest border of the Kingdom of Belgen.
Population
638
Demographics
90% Elves (574), 6% Winnows (38), 3% Humans (19), 1% Half-elves (7)
Politics/Power Center Align
Lawful Good, Democracy.
GP Limit / Ready Cash
150 gp / 4800 gp
Economy

Trade goods and services with nearby Belgen including grain, fresh produce, wood carvings, and herbal remedies.

Officials
Name
Class
Role
Location
Galinas (M/E)
Ranger 2, Druid 2
Huntmaster
[D] Temple of Sillumi
Whitebeard (M/E), Keelie (F/E), Malu (F/E), Crushed Leaf (M/E), Tepeya (F/HE).
Druid 5, Druid 4, Druid 3, Druid 3, Druid 1.
Elders
[D] Temple of Sillumi
Lilan (F/E)
Cleric 5
Healer, elder
[D] Temple of Sillumi
Firefox (M/E)
Expert 3
Blacksmith, elder
[C] Lilander's
Notable NPCs
Name
Class
Role
Location
Poppa Mac (M/H)
Commoner 3
Barkeep
[A] The Sylvan Veil
Conner (M/H)
Fighter 2
Mercenary
[A] The Sylvan Veil
Eli Eleven Fingers (M/E)
Thief 3
Gambler
[A] The Sylvan Veil
Mia (F/H)
Illusionist 2
Entertainer
[A] The Sylvan Veil
Lilander
Commoner 4
Shopkeep
[C] Lilander's
Frazzletop (M/E)
Wizard 3
Guard
[C] Lilander's
Duri and Dari (M&F/E)
Bard 1, Bard 1
Entertainers
[F] Crossroads Tavern
Missing Elves
Deerstep Hunting Party (Ranger 1)
Huntmaster Hawkeye (M/Rng 2), Lian (M), Mori (M), Illa (F), Lieffe (M), Lyr (F), Ellumi (F), Yol (M), Sela (F), Bright (F), Treeknock (M), Ollie (M), Faykin (M).
Lightjaunt Hunting Party (Ranger 1)
Huntmistress Moonglow (F/Rng 1, Druid 2), Bess (F), Copi (M), Anagra (F), Lightbreeze (M), Loni (M), Rola (M), Springblossom (F), Elkswift (M), Dori (M), Dug (M), Lexis (F), Partrish (M).

 

Jing: God of Trickery, Fickle Fortune, and Thievery

 

Jing statue by Ralph Horsley

"This image represents a common depiction of Jing as the Welcoming Beggar. Dressed in plain clothes, his right hand is raised in greeting, his left extended outwards in a begging fashion. His simple wooden belt buckle bears his most famous symbol, the Coins of Fortune. The symbol depicts a triangle of different coins. Copper is commonly depicted on the bottom left, silver on the bottom right, and gold on the top, showing the god's preference for donations of that kind.

The block the Jing image stands on is covered with a labyrinth pattern, a symbol of his labyrinthine shrine and home most call the Grande Temple of Jing. The open slot on the front face of the cube allows for small donations such as coins, jewels, and rings, indicating that this statue surely stands in a Jing shrine or temple - perhaps the Grande Temple itself."

Kip Kowalawa, Winnow Historian, Painter, and Jing Expert

Speaking before the Masters of Divine Lore

297th Annual Assembly at Hawkpoint

 

Primary Mythical Motifs of the Trickster God Jing
Jing the Adventurer steals the magic wonders of the world
Jing the Shadowmaster escapes the chains of death and brings night to Denoa
Jing the Trickster steals the secret of life for Abominus and brings a plague of beasts upon the children of Denoa
The gods condemn Jing the Thief and strip him of all possessions
Jing the Beggar walks an age upon Denoa
Jing Builds the Grande Temple

 

Jing is the archetypal trickster god of Denoa. Stories of his deeds stretch back to the beginning of history, and they are an important part of Denoan culture and lore. These stories paint Jing as a doer of many deeds - some good, some bad. These deeds are typically told with a light adventurous spirit, but clearly indicate that Jing has had a major effect on the gods, the Children, and the way of life for all creatures on Denoa. This may explain the god's many aspects, each of which has found worshippers among the various races, cultures, and peoples of Denoa. Indeed, it is safe to say that Jing is worshipped the world over.

Jing is said to sometimes wander Denoa, looking for interesting things to steal, or people to abduct and take to his Grande Temple. Although he appears to Denoas's people in many guises, Jing always gives away a clue in his appearance so that the astute or devout might penetrate his disguise and recognize him for who he is.

 

Notable Followers
Philosophy/Religious Practices
The Church of Jing
Temples built for formal worship and collection of monetary "Donations." Found throughout the Central Kingdoms, these temples openly welcome and give sanctuary to beggars, thieves, and commoners. This has caused them to be ostracized in many cities, having their status as an official religion revoked. Reduced to cult status, the Church of Jing nevertheless attracts people from all races, cultures, and walks of life who would spend a coin for the chance of Jing's good fortune.
Commoners
Commonly invoke Jing's name for good luck. They love his tales and mysterious ways but constantly ward against his dangerous chaotic side with short prayers, especially during chancy situations.
Beggars
It can be argued that the common beggar is the most devout worshipper of Jing anywhere, having chosen a vocation that Jing himself was forced to take when the gods stripped him of all his possessions. Many pray to him and practice his teachings by attempting to make passersby laugh or smile in some way in order to earn their coin.
Thieves
Common thieves, burglars, rakes, and muggers often appeal to Jing's darker side to bring them good fortune on the prowl. Many thieves, especially professionals donate a portion of their plundered booty at Jing temples, hoping to receive the god's favor.
The Immortal Footpad Society
An elite guild and secret society of thieves that takes on only the most important, deadly, or lucrative jobs that a thief can take. It is believed that many members are actually priests of Jing that use divine magic to enhance their skills of thievery.
The Shadowhood
A little known group of power players active in the governments and upper class societies of several countries in the Central Kingdoms. Lurking in the shadows, they use their influence to direct the matters of nations for their own, often misunderstood purposes.
Brotherhood of the Shadowy Blade
A secret society of assassins working throughout the Central Kingdoms. They are said to strike from the shadows with blackened blades to fell their foes. Whether a legitimate religion or not, members of the brotherhood dedicate their kills to Jing, twisting his "Life Stealer" aspect to suit their own sadistic needs.
The Prankster's Guild
The formal school and worship center for fools, pranksters, and tricksters of every description. The prankster's guild recognizes the entertaining aspects of Jing, focusing on his amusing feats as a trickster and how they always
Those Facing Death
Many people aware of Jing's exploits will say a short prayer to the god before facing any deed that may kill them, hoping to escape the chains of death as Jing did in ancient myths.

Winnow Race: a primer for Denoa World of Adventure

Halfling sketch copyright Marcio Fiorito and used with permission

You like? Contact Marcio HERE

Winnow Racial Traits
Primary Abilities +2 Dexterity, -2 Strength
Size S (+1 AC, +1 attack, +4 Hide)
Move 20 + Dext Mod
Skill Bonuses +2 Climb, Jump, Listen, Move Silently
Saving Throws +1 all saves
Attack +1 with any missile weapon
Mandatory Feats Dodge
Bonus Feats Improved Initiative
Vision Low-light vision
Automatic Languages Common and Winnow
Favored Class Rogue
Clerics Luck, Trickery
Special
Secret Door Detection
Quickness with Age: Winnow never lose dexterity with age and instead gain 1 point of dexterity every time they increase one age category.
Dexterity Focus: a Winnow can increase it's dexterity 1 level earlier than any other ability. Therefore a Winnow could choose to increase it's Dexterity at 3rd level instead of 4th, 7th instead of 8th, and so on. To increase any other ability, the Winnow must wait until the appropriate level.

More Updates in January!

Main

 
 

Building Block Adventures, The Building Block Adventure Logo, Adventure Block Cards, Adventure Building Cards, The ABC Logo, Denoa World of Adventure, Assault on Darkspyre, The Grande Temple of Jing, A Mixture of Madness, Beware the Bloodstorm, Chaos Chess, the Chaos Chess logo and the Hammerdog Game Logo are all trademarks owned by Hammerdog Games. Chaos Chess Copyright (c) 1989 by Hammerdog Games.

'd20 System' and the d20 System logo are Trademarks owned by Wizards of the Coast and are used with permission.


Return to Top

Last Updated 13 Jan, 2002
Email: alphadog@hammerdog.com

Copyright © 2002 by Hammerdog Games. All rights reserved